pistols (and the actor's arms) are now centred to the body when running. I fixed m203 dissapearing sight on sig550 by replacing grenade launcher aim animation by idle, which makes it now work as rest of m203s in the game. unnatural possitions of most hands is now hidden beyond the edge of screen altho some new ones appeared - tested on 16:9 ONLY. shotgun range is now unified to 100 for all shotguns instead of 50 fire point (muzzleflash) moved in front of the barrel, where it should be. I corrected positions of shells so they are actually flying out of shell ejector now. adjusted positions of weapons corrected the clipping of various parts of models thru camera, when about to aim (for example AK74with scope on.) the new weapon position reflects how player really holds the weapon when you switch to third person view (F2,F3)
all weapons have now unified scope_zoom_factor 55 (ironsights) They also deal more damage and allow more attachements, like in older builds/LA. all weapons undergone polish aimed at balacing their properties, based on LA settings and getting rid of nonsencical atributes, such as one rifle dealing nearly 3x the damage while shooting same old 5,56mm ammo then other rifle etc. all weapons now make it easier to aim from hip, as they aim at the crosshair aprox. weapons now don't block half of the screen anymore, so situational awareness improves drastically.
all weapons have now more or less same position, unlike the vanilla. Since I haven't seen any other reposition for vanilla weapons. Recently I started to play Shoc again, with ZRP (which I highly recommend) and I tested if those weapon reposition files worked and they did(needed severe debug tho)! And so I decided to share them. Lost alpha since implemented more advanced weapon system from CoP, which rendered dosens of hours of my work unused, which is a shame.
Dez provided dev tool, in form of console commands that were enabled in LA, unlike in shoc, making editing gun positions way easier task, than trial and error it would be normally. It all started by need to reposition one weapon. When I worked with Dezowave team on Lost Alpha, I got chance to implement corrections for weapons that I always wanted to see in stalker. ↺1 The Legend of Zelda: Breath of the Wild (Switch) ↺12 The Legend of Zelda: Breath of the Wild (WiiU) To create shortcuts to your favorite games! Join us! Our away homes on the interwebs:
If your entire monitor is filled then you have done it correctly, if not then you probably entered it incorrectly.Ģ) Затем введите его: vid_mode (размер экрана вашего компьютера) For some displays it should happen almost instantly, and for others you should either wait or alt-tab and do something else for a sec. If all is done correctly, press enter and wait a little bit.
You can get your native PC resolution from resolution settings on Windows.ģ) Make sure that the only spaces are between 'vid_mode' and your desired display resolution, no gaps between X and Y values, and the x between the two. You can set it to whatever you want, or keep it as is.Ģ) Open the console and paste in the command: vid_mode *your PC resolution* (for example, vid_mode 1920x10p computers). It is located next to 1 on most keyboards. When the game is open, stay at the main menu, as that is a more comfortable way to test, rather than being out in the open and then having a mutant maul you for not being able to see.ġ) The default console button for most games, including this one, is ~.
If you change it, the option on the drop-down will disappear, despite not even being able to activate it from there. This will happen sometimes when opening the game or when the resolution is changed. This is not true, some computers don't allow the ability to pick the correct option for some reason.Īlso sometimes after doing this the resolution resets and you have to enter the command, stated later, again. Some people do not get this bug, and some completely deny its existence and say the players not being able to play at the correct resolution are just lazy.